The Gamer
Elementary classroom teachers who wish to set up an advanced  interconnecting group of computers for their students and an advanced audio-visual system in their classroom,  will need to find and work with an individual with three specific skills:
1. Knowledge and participation in computer gamming
2.Skills in connecting external and internal computer hardware
3.Skills in computer software architecture. If you find such an individual, it will make your task much easier . Remember, before you begin, you must have a

The Gamer: A gamer is a person who has both artistic as well as technical skills. Of all the skills, the art of Gaming is the most important. Insightful gamers will be able to evaluate which games  bring problem solving skills and  fun to a student's education. Highly motivating skill building computer games that keep track of a student's progress are essential. Also the games must be off-line because on-line games track students improperly.

Because the games they play require powerful computers, gamers study and understand the physical components of the computer system, which is called the computerís hardware and all the other parts connected to the computer. I have good knowledge on how to connect different computer components  together. It's not difficult to learn and straight forward.  Hardware specialist know how to connect and balance the external and internal hardware of a computer. This is complicated!

To operate and control the computer, gamers must know software operating systems such as windows 10. Software people know and understand this architecture. I donít understand how software is created but I do know how to use it. Because it is complicated and requires several skills I don't have, when I have a problem, I call
The Gamer!

This is why I relied on different gamers throughout my teaching career. When I started incorporating computers into my classroom, I worked with  these specialist and they in turn set up my computers to my specifications. As time went on I made  good progress in establishing computers in my classroom. 
This is a photo of the refurb desktop computers that my students used in my classroom.

I started with 386s but ended up with 486s.  They were hard-wired and if I had a classroom today I would have refurb desktops, bolted or screwed to the wall, hard-wired and have a closed classroom network totally controlled by me. There isn't a  need for a classroom student to be on the internet.
I had two desktops at my desk. The one on the top was hard wired to the internet. I had one monitor that was connected to both computers and my TV.

The bottom computer was connected to and controlled those used by students. Back in those days it was easier to have two desktops.  
Every classroom needs a printer. I like the 11 X 17 Brother black and white  lazer myself. The printer will need to be plugged into an ethernet hub.
My Flash Drive
Teachers will need to be taught how to synchronize their flash drive between their home and classroom computers. Teacher should not bring their personal laptop to school.
              Monitor: This TV, viewed by classroom students, is used as a computer monitor. It  is connected to a computer using a HDMI cable. A HDMI, High-Definition Media Input, cable is the standard connecting cable used for modern devices. It is very stable. An HDMI port in  a modern TV is used for both video and audio input.
Note: The monitor should be mounted in the corner of the room, above the teacher, facing away from the light, with a wall mounted safety strap.
              Webcam:  A webcam is a specialized camera connected to a computer  used to broadcast a live image over the  Web.The wide angle webcam  should allow the home-student viewer  the ability to see what is happening in the classroom.
                Speakers: Speakers, mounted on the monitor, are required for room acoustics. A student at home may have a question. That student's question or comment should be heard by  the classroom's students and the teacher. Custom-tuned speakers are required to give clear audio in the room.
                 Microphone: The last component for a student who is at-home but wishes to see and participate in classroom viewing and discussion is a directional microphone that can hear a human voice clearly 10m away.  This will allow the at-home student the ability to hear and participate in classroom work and discussion.